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Old Jun 11, 2008, 07:44 PM // 19:44   #181
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Epic thread here.As the OP of the other post winging its way around the forum, I do have to say, apart from the occasional troll, there is a lot of constructive criticism going on and its applauded.

Avarre, I think you captured a lot of people with your true words.
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Old Jun 11, 2008, 07:51 PM // 19:51   #182
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Thx for doing this Avarre ;

Weird that you have time for this during your exams ; but you have put your text in a way that completly resembles my opinion .

You sir ; are epic for posting this and lets all hope Anet will listen to this text .

And now ffs change your avatar back you mofo xD

Sonata .. thx for that aswell ; it's nice to see people with the same opinion as me and people that are really contributing to the thread [unlike me ; sry ]

;
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Old Jun 11, 2008, 07:53 PM // 19:53   #183
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Great stuff here. I'd like to thank Sonata for the 'novel' which was an excellent read
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Old Jun 11, 2008, 07:54 PM // 19:54   #184
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Quote:
Originally Posted by sindex
I think the main problem has been the critics and the hypocrisy that has come out of them. Let’s face it, the real issue here is people who play GW don’t really know what they want. Yes, there has been poor execution on A-net’s part of fixing certain features. However, there is no general consensus to how GW should be. Instead, there are too many conflicting views.
This speaks more to the failings of the community relations team. I know far too many words have already been spent in the past explaining this, but its important to look back and see how good feedback was rarely culled properly from the chaff. Any large community will have tons of conflicting opinions being spouted online, which is why companies like ANet pay full-time salaries to a team who is supposed to be the important link that intelligently filters information in both directions.
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Old Jun 11, 2008, 08:07 PM // 20:07   #185
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To the OP, great layout and discussion. Although I do not agree with everything that was being said, it is very commendable for bringing it out to the light in one thread.

Sonata - thank you very much for your response!
That is exactly how I feel and I appreciate your voice and input in this ongoing discussion.

Fact of the matter is, no matter what Anet does or will do in the future, I am very happy having paid them my money to have played this game. It has brought an immense hours amount of pure gaming joy and it has also saved me a ton of money from not having to look at or purchase any other game for the past 2 years. Honestly, that in itself proves (to me) how grandiose this game is and has been.
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Old Jun 11, 2008, 08:07 PM // 20:07   #186
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My favorite part, that I agree so much on, when reading that was:

Quote:
Let’s get something straight. I’m not upset because people are achieving things without effort that I worked for. I’m not annoyed that people are using it. I don’t even care. What I do have a problem with is you have shown, time and again, that you as developers and you as a company are willing to flat-out ignore your game design and make changes that are devastating to the overall depth of your game.
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Old Jun 11, 2008, 08:10 PM // 20:10   #187
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There has been no game for me with the draw and appeal of GW. I loved it from beta. I watched it grow and change over time and came to the realization, myself, that the game was like a bad relationship: full of promises and hope, but completely one-sided. GW became a bit like the bad/crazy-ass girlfriend that you couldn't help calling late on a Friday night, because you remember what fun she was before you found out she was bipolar. She's still pretty and full of charm, but there's the underlying bear, ready to bite your head off and break all your stuff. You are NOT allowed to discuss her issues, because this is HER relationship and you just happen to be in it.

After some disappointment in not seeing my DAW entry in the game, after a year of waiting, I posted a goodbye thread back in February (summarily closed and deleted by mods for its no doubt blasphemous content) and became a bit of a lurker. Here I sit, reading about all the disappointments others are having with the game and flash back to why I left. Tedium, friends lists gone dark, failed guild after failed guild, broken builds/skills, unfulfilled hopes and the same QQ threads posted over and over about the game being broken without resolution (NOT suggesting this is a QQ).

So, what now, gents/ladies? We have, some of us, cared about GW enough to invest a few bucks, maybe a few thousand hours...and we are confronted with the realization that while we cared, ANet was just doing business and now they plan on moving on and we have a choice of following along or not. Whether you like it or not, you are getting the same old girlfriend...same old relationship.

Now, we can make a plea that this time be different, that the crazy bitch stays on her meds, or we will walk away. Problem is, she will be with anyone for the money and there is no cure for bipolar disorder. I chose to walk away once, with hope that next time will be different. A self-imposed dillusion that next time ANet takes my money we will have a good time and GW2 will be everything I want until I decide it's over...isn't that the way it's supposed to be?

To the OP: Well put, well said, nicely done, great thread...but don't expect too much from corporations. Some of the people in them care, but not enough to make the game many of us want. They will take our money and try to please as many people as possible, thus reducing their great ideas to appeasing the lowest common denominator possible. They would rather make a mediocre-good game that sells to millions, than make an excellent game that sells to hundreds of thousands. It isn't that they don't care, it's just that the average player is just that: average. Making a game to suit the average means making a game that is average/mediocre.

All those who flame you for thinking too highly of the potential of the game just see it for what it is, not what it can be. GW2 has the potential to be a VERY good game, even an excellent game...but be realistic in your expectations: nothing will make them care but money, nothing we can say or do will change their minds except not buying what they are selling. The poor schleps with the ideas will be overridden by their corporate masters and they will be forced to make the game more "approachable" to very bad players, because they have money too.

I hope to god/God/gods they read your post and take some head in the message there, but I hold no real hope for it...they are after all bipolar.

Last edited by TwinRaven; Jun 11, 2008 at 08:14 PM // 20:14..
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Old Jun 11, 2008, 08:11 PM // 20:11   #188
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Well written post Avarre.

I've been playing a long time myself and until recently I always had something to do in this wonderful game. Splitting PvE and PvP, adding Heroes and PvE only skills were Anets biggest mistakes.

Also the current lack of information on what Anet is doing doesn't add any joy. Do we get something before GW2 is the main concern.
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Old Jun 11, 2008, 08:15 PM // 20:15   #189
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Quote:
Originally Posted by Greedy Gus
This speaks more to the failings of the community relations team. I know far too many words have already been spent in the past explaining this, but its important to look back and see how good feedback was rarely culled properly from the chaff. Any large community will have tons of conflicting opinions being spouted online, which is why companies like ANet pay full-time salaries to a team who is supposed to be the important link that intelligently filters information in both directions.
Yeah I can easily say it was the part of failing of the CR team. However, some of the arguments got through to the developers of what we “supposedly wanted.” Of course, I’m not saying it’s entirely the fault of the critics or the people who play GW. I am trying relay the idea that it’s far to easy to point the finger at A-net’s poor execution on developing policies. Maybe you are right, it could be the “middleman” destroying Guild Wars, but I highly doubt it’s just one common factor here. It’s combination of symptoms.

Izzy and some of the other A-net developers have complained about confusion in how to approach some of these issues, and keep everyone happy. It has not happened since day one.

In addition, I don’t believe Guild Wars is dying it’s quite the opposite. It’s the old getting pushed out while the new comes in on a relative basis.
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Old Jun 11, 2008, 08:18 PM // 20:18   #190
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It is truly amazing the gamut of emotions that a game can provoke. While being in a demographic growing in size in the gaming market, I am not probably considered a typical gamer, 33 married and whatnot. That said, Avarre has made some very good points, and he did them in a concise (well as concise as a 3600 word post can be) and intelligent manner, which is something that cannot be said for 90% of the posts here. As much as we would all love to have an ANET employee posting on this subject, by page 10, it is unfortunately an out of control train, one which even the most savvy CR individual would probably not step in front of. I hope that it does strike a chord in the devs of the game many of us have enjoyed for 3yrs so that we can continue to enjoy the current version and look forward to a new version.

PS the withholding of GW2 information really does annoy the crud out of many of us dying to know just the smallest tidbits/images that would really tide us over for a while.
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Old Jun 11, 2008, 08:24 PM // 20:24   #191
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Quote:
Originally Posted by TwinRaven
They will take our money and try to please as many people as possibly, thus reducing their great ideas to appeasing the lowest common denominator possible. They would rather make a mediocre-good game that sells to millions, than make an excellent game that sells to hundreds of thousands. It isn't that they don't care, it's just that the average player is just that: average. Making a game to suit the average means making a game that is average/mediocre.
General Motors make Cadilacs and Chevrolets, Cadilacs are for what gamers call leets and Chevrolets are made for the average person. Cadiliacs are excellent cars and Chevrolets are average cars with some leet models. If GM were to eliminate one line which would it be? Making a game for the average player is smart business and doesn't mean it is a mediocre game. Please get off your high leet horse and come into the real world where your most business will come from the average person.
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Old Jun 11, 2008, 08:25 PM // 20:25   #192
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Quote:
Originally Posted by sindex
Yeah I can easily say it was the part of failing of the CR team. However, some of the arguments got through to the developers of what we “supposedly wanted.” Of course, I’m not saying it’s entirely the fault of the critics or the people who play GW. I am trying relay the idea that it’s far to easy to point the finger at A-net’s poor execution on developing policies. Maybe you are right, it could be the “middleman” destroying Guild Wars, but I highly doubt it’s just one common factor here. It’s combination of symptoms.

Izzy and some of the other A-net developers have complained about confusion in how to approach some of these issues, and keep everyone happy. It has not happened since day one.
Gaile has stated many, many times that she catches the devs reading the forums. So while the CM report may not convey exactly what the outspoken community means, the devs do read it themselves often enough.
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Old Jun 11, 2008, 08:31 PM // 20:31   #193
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I agree with absolutely everything Avarre has written in the OP, but I cannot understand why everyone is praising the style in which it is written.

It is written in a condescending, angry style. You will not increase the chances of Anet paying any attention to your concerns by being condescending. In fact, I'd say you're decreasing the chances quite dramatically.
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Old Jun 11, 2008, 08:33 PM // 20:33   #194
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Quote:
Originally Posted by Risky Ranger
General Motors make Cadilacs and Chevrolets, Cadilacs are for what gamers call leets and Chevrolets are made for the average person. Cadiliacs are excellent cars and Chevrolets are average cars with some leet models. If GM were to eliminate one line which would it be? Making a game for the average player is smart business and doesn't mean it is a mediocre game. Please get off your high leet horse and come into the real world where your most business will come from the average person.
GW was still selling like hot cakes BEFORE they dumbed it down.
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Old Jun 11, 2008, 08:36 PM // 20:36   #195
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Quote:
Originally Posted by -Sonata-
I do believe Anet is learning from its errors and mistakes. With the mere invention of Guild Wars itself, Anet has shown its willingness to think outside the box, see the errors in its competition, and improve on many levels of development that other games have lacked.
Fair point. I think the problem becomes when Anet makes a mistake and then refuses to acknowledge that it is a mistake. Those are the mistakes that worry me when it comes to Guild Wars 2. If they don't think it is a mistake now, they won't think it is a mistake in the future. I think some of the things Avarre posted about the game are things that Anet may not yet realize.

Quote:
Originally Posted by -Sonata-
While I do believe some changes made by Anet have hurt portions of this community and gameplay, I do not believe they are beyond repair, nor are they as significant as often made out to be.
I disagree. I think the game has changed significantly over time and errors made are probably beyond repair now since some of the problems are rooted deep in the game.

Quote:
Originally Posted by -Sonata-
We the community have our own part to play in healthy community relations. The entire burden of the apparent bad relations cannot be solely placed on Anets shoulders. We demand, far too often, that Anet must listen to us. Yet, far too often in the past, we refuse to listen to Anet when they talk to us.
I disagree. Anet has a reputation for saying very little to the community. I think the community relations issues are all squarely on Anet. For 3 years we had a community relation manager who talked to the community, but didn't listen. Now we have a community relation manager who rarely even talks to the community at all.

Quote:
Originally Posted by -Sonata-
As such, Anet is a business. A business must, without hesitation, move forward. Players are free, without cost, to cling to 3 years ago. Noone can stop you. However, Anet can't cling to Guild Wars as was 3 years ago. Their only choice is to take what they've learned, look forward, and keep moving forward to Guild Wars 2.
This isn't really true. The problem is people can't cling to 3 years ago if Anet doesn't. If people could play Guild Wars as it was 2-3 years ago, they wouldn't be talking about the problems of today. Instead when I load up Guild Wars, I have to play with all the changes that degraded the game over time. I don't have a choice.

Quote:
Originally Posted by -Sonata-
We often demand so much from Anet because we've spent $100+ dollars on their product. Anet has spent hundreds of thousands of dollars on making that product for us without ever making a single demand on us. If there's one thing I think we do owe them, through thick and thin, is some amount of faith in what they do for the product we know they've spent years and years making for us.
I don't think people particularly dislike Anet or Guild Wars. When I first started playing Guild Wars 3 years ago, I thought Anet was amazing and Guild Wars was one of the best games I had ever played. Now over time, I have really lost a lot of respect for Anet and think what happened to Guild Wars is a tragedy.

Do we owe them something? No. Do they owe us something? Probably not. I just know that it is hard to have faith in them based on my experience with them. Perhaps some people are just giving them advice from the perspective of many of their players.
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Old Jun 11, 2008, 08:40 PM // 20:40   #196
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Quote:
Originally Posted by spawnofebil
GW was still selling like hot cakes BEFORE they dumbed it down.
Maybe it was, but my reply was to the statement that if you make a game for the average person it will be mediocre, which frankly is a ridiculous statement.
An average takes into account all who play, very good, average, and not so good and then tries to find a spot in the middle.

Last edited by Rocky Raccoon; Jun 11, 2008 at 08:44 PM // 20:44..
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Old Jun 11, 2008, 08:45 PM // 20:45   #197
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Good post, but you have to see that Guildwars is spread thin over a huge plethora of chapters, activities, and its running rigidly on a game system that is becoming more and more outdated with each passing day.

A specific game engine can only take a game so far. Guildwars is limited to the 8 skill system, instanced zones, lack of a z-axis, server limitations that cause horrid pathing and bodyblocking, a large variety of skills that are all linked to one system; which attempts to govern so many arenas of gaming... (PvE, PvP, AB, Hero Battles, etc.)

People have to understand that ANET doesn't have a choice but to go into Guildwars 2 if they want to continue their ambition. This is because the founding system underneath GW1 can only support so much and it is beginning to rapidly deteriorate under the pressures of growth.

There is no question that the game is rapidly stagnating. And yes ANET has made some bad decisions when it comes to development and expansion (like ursan).

However, you have to acknowledge that Guildwars is sinking ship, yet they love their game; so even though the rooms are flooding there are still people at ANET with buckets scooping sea water, trying to to save the little engine that can't.

For a game that is getting respectively old and outdated, this game still receives a large amount of updates, additions, and overall attention from it's creators.

The amount of effort put into this game to make it successful is both enormous and commendable.

It is to a point, unfair to lash out at ANET because of the situation that Guildwars is now. The honest to god truth is that people don't want to accept is that this game is getting old and its starting to exceed it's lifespan.

Yes Guildwars is a wildly successful RPG that accomplished amazing things with its simplistic and limited game design. ANET knows the design of the game is outdated and bad, they fight with their own game everytime there needs to be a change or update just as much as the players do.

I think that they do deserve some credit as far as keeping this game afloat.

People need to realize that Guildwars is starting to die out under the test of time. Not all of this is Arenanet's fault. Nothing good lasts forever.

Sooner or later people will have to move on. So Gw2 was a needed move for ANET. Granted although there have been questionable updates, people need to have respect for Guildwars because it really is like a sick patient dying of cancer.

I for one, will at least give Guildwars 2 a shot. I encourage people to do the same. If Guildwars really sucked so bad, we wouldn't be having this debate. No one would care if Guildwars went down in a sea of flames.

But people do care, thats why posts on here are getting more and more toxic. Because people are dealing with the fact that Guildwars 1 is going to be over soon. People are screaming and yelling at ANET, saying more CPR, more bypass surgery, more this, more that.

But you know, there comes a time where they are going to have to say, look, Guildwars 1 did all it could, there is no longer anything we can do to save the game because the system is just too outdated.

People need to understand that it is very difficult for ANET to do the things that they want for Guildwars, because the system is old.

This is why there is so much emphasis on Guildwars 2. Guildwars one is at the end of it's lifespan, and because of this, its normal for the community to lash out and claim the game is in a crisis.

Yeah, no crap Guildwars is dying, but theres really only so much even ANET can do. It's not like they can go back and rewrite the entire gaming engine.

But they are doing something, they are working hard (I assume) on Guildwars 2. For us, for the community (and of course our wallets), so that they can do more things that we want to see, so that BOTH the community AND Arenanet won't be held back by an old rickity system.

So I hope people stop getting angry and frustrated, and take a moment to look at the situation that Guildwars is in. And that to an extent, we are being a little unfair with ANET in trying to tell them to make a pinto into a dodge viper.
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Old Jun 11, 2008, 08:48 PM // 20:48   #198
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Related to this thread:

Quote:
Originally Posted by Regina Buenaobra
... However, there is good news in that GW1 will be getting a game designer and a programmer who will be completely dedicated to working on GW1. We don't have a timeframe on when this will happen, because it all depends on when we can find replacements for them so they can move from the GW2 team without impacting GW2 development.
http://wiki.guildwars.com/wiki/User_...es_in_P vE.3F
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Old Jun 11, 2008, 08:50 PM // 20:50   #199
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Quote:
Originally Posted by DreamWind
I don't think people particularly dislike Anet or Guild Wars. When I first started playing Guild Wars 3 years ago, I thought Anet was amazing and Guild Wars was one of the best games I had ever played. Now over time, I have really lost a lot of respect for Anet and think what happened to Guild Wars is a tragedy.
^^^^^^^^^^^^
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Old Jun 11, 2008, 08:50 PM // 20:50   #200
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Quote:
Originally Posted by Lordhelmos
Yes Guildwars is a wildly successful RPG that accomplished amazing things with its simplistic and limited game design. ANET knows the design of the game is outdated and bad, they fight with their own game everytime there needs to be a change or update just as much as the players do.
I like how you put things.
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